using System; using Cpp2IlInjected; using UnityEngine.UI; namespace RecRoom.Core.UI { // Token: 0x02003106 RID: 12550 [Token(Token = "0x2003106")] public class FakeImageGraphicRaycastTarget : Image { // Token: 0x060153B0 RID: 86960 RVA: 0x004F1374 File Offset: 0x004EF574 [Token(Token = "0x60153B0")] [Address(RVA = "0x1557A60", Offset = "0x1556A60", VA = "0x181557A60", Slot = "44")] protected override void OnPopulateMesh(VertexHelper EOOIHAHEBHA) { EOOIHAHEBHA.Clear(); } // Token: 0x060153B1 RID: 86961 RVA: 0x004F1390 File Offset: 0x004EF590 [Token(Token = "0x60153B1")] [Address(RVA = "0x1557A80", Offset = "0x1556A80", VA = "0x181557A80")] public FakeImageGraphicRaycastTarget() { } } }