using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.UI { // Token: 0x0200310C RID: 12556 [Token(Token = "0x200310C")] public class UIInputMaxRayDistance : MonoBehaviour { // Token: 0x17003A6A RID: 14954 // (get) Token: 0x060153CE RID: 86990 RVA: 0x004F186C File Offset: 0x004EFA6C // (set) Token: 0x060153CF RID: 86991 RVA: 0x004F1880 File Offset: 0x004EFA80 [Token(Token = "0x17003A6A")] public float FAMLGBOPMLI { [Token(Token = "0x60153CE")] [Address(RVA = "0x7A91F0", Offset = "0x7A81F0", VA = "0x1807A91F0")] get { return this.maximumRaycastDistance; } [Token(Token = "0x60153CF")] [Address(RVA = "0x7A9210", Offset = "0x7A8210", VA = "0x1807A9210")] set { this.maximumRaycastDistance = value; } } // Token: 0x060153D0 RID: 86992 RVA: 0x004F1894 File Offset: 0x004EFA94 [Token(Token = "0x60153D0")] [Address(RVA = "0x1606870", Offset = "0x1605870", VA = "0x181606870")] public bool IsInRange(float FAONCIOCBGG) { /* An exception occurred when decompiling this method (060153D0) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean RecRoom.Core.UI.UIInputMaxRayDistance::IsInRange(System.Single) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_0_06, ldfld:float32(UIInputMaxRayDistance::maximumRaycastDistance, ldloc:UIInputMaxRayDistance(this))) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x060153D1 RID: 86993 RVA: 0x004F18A8 File Offset: 0x004EFAA8 [Token(Token = "0x60153D1")] [Address(RVA = "0x1606880", Offset = "0x1605880", VA = "0x181606880")] private void OnDrawGizmosSelected() { Gizmos.color = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; } // Token: 0x060153D2 RID: 86994 RVA: 0x004F18D0 File Offset: 0x004EFAD0 [Token(Token = "0x60153D2")] [Address(RVA = "0x1606930", Offset = "0x1605930", VA = "0x181606930")] public UIInputMaxRayDistance() { } // Token: 0x0400E037 RID: 57399 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E037")] [SerializeField] [CFNAPIMJMLJ("Visualize Gizmos to see the range (although not necessarily the area) from which you can raycast the children of this gameobject")] private float maximumRaycastDistance = 5f; } }