using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.VR.PlayerController { // Token: 0x02002FE5 RID: 12261 [Token(Token = "0x2002FE5")] [CreateAssetMenu] public class VRPlayerRotationContent : ScriptableObject { // Token: 0x06014B1D RID: 84765 RVA: 0x004C95D4 File Offset: 0x004C77D4 [Token(Token = "0x6014B1D")] [Address(RVA = "0x160FB40", Offset = "0x160EB40", VA = "0x18160FB40")] public VRPlayerRotationContent() { } // Token: 0x0400D75D RID: 55133 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D75D")] [Header("Smooth Rotate")] public float SmoothRotateMaxSpeed = 180f; // Token: 0x0400D75E RID: 55134 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400D75E")] [Header("Snap Rotate")] public float SnapRotateMaxSpeed = 540f; // Token: 0x0400D75F RID: 55135 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D75F")] [Header("Grip Rotate")] public float GripRotateInputStepSize = 7.5f; // Token: 0x0400D760 RID: 55136 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400D760")] public float GripRotateOutputStepSize = 22.5f; // Token: 0x0400D761 RID: 55137 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D761")] public float GripRotateInputScaler = 2f; } }