using System; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Inputs { // Token: 0x0200259D RID: 9629 [Token(Token = "0x200259D")] public class ControlMapUIBox : MonoBehaviour { // Token: 0x0600F5FB RID: 62971 RVA: 0x0038268C File Offset: 0x0038088C [Token(Token = "0x600F5FB")] [Address(RVA = "0x1AED340", Offset = "0x1AEC340", VA = "0x181AED340")] public ControlMapUIBox() { } // Token: 0x0400A2C2 RID: 41666 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A2C2")] [SerializeField] private Image image; // Token: 0x0400A2C3 RID: 41667 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A2C3")] [SerializeField] private VerticalLayoutGroup labelLayoutGroup; // Token: 0x0400A2C4 RID: 41668 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400A2C4")] [SerializeField] private TextMeshProUGUI labelPrefab; // Token: 0x0400A2C5 RID: 41669 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400A2C5")] [SerializeField] private int inputTypeId = (int)((ulong)4294967295L); } }