using System; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x02002591 RID: 9617 [Token(Token = "0x2002591")] [Serializable] public class GamepadInputConfig : BaseInputConfig { // Token: 0x0600F5F0 RID: 62960 RVA: 0x00382478 File Offset: 0x00380678 [Token(Token = "0x600F5F0")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public GamepadInputConfig() { } // Token: 0x0400A29B RID: 41627 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A29B")] public MBBNGNAGIGF inputType; // Token: 0x0400A29C RID: 41628 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400A29C")] public bool useChordedInput; // Token: 0x0400A29D RID: 41629 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A29D")] [JEAMMEGEDDJ("useChordedInput", true)] public MBBNGNAGIGF chordedInputType; // Token: 0x0400A29E RID: 41630 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400A29E")] public LOADIDAJBDH gamepadDialogType; } }