using System; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x020025D0 RID: 9680 [Token(Token = "0x20025D0")] [Serializable] public class SteamVrIndexVRInputHandler : SteamVrInputHandler { // Token: 0x17002847 RID: 10311 // (get) Token: 0x0600F71A RID: 63258 RVA: 0x00386D9C File Offset: 0x00384F9C [Token(Token = "0x17002847")] public override bool SupportsAimWalkAndStickWalkSimultaneously { [Token(Token = "0x600F71A")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "4")] get { return true; } } // Token: 0x17002848 RID: 10312 // (get) Token: 0x0600F71B RID: 63259 RVA: 0x00386DAC File Offset: 0x00384FAC [Token(Token = "0x17002848")] public override bool SupportsDontLockToolsInHand { [Token(Token = "0x600F71B")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "5")] get { return true; } } // Token: 0x0600F71C RID: 63260 RVA: 0x00386DBC File Offset: 0x00384FBC [Token(Token = "0x600F71C")] [Address(RVA = "0x1AFE000", Offset = "0x1AFD000", VA = "0x181AFE000")] public SteamVrIndexVRInputHandler() { } } }