using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200219F RID: 8607 [Token(Token = "0x200219F")] public class PhysicsManager : SingletonMonoBehaviour { // Token: 0x0600D9FA RID: 55802 RVA: 0x00321BB8 File Offset: 0x0031FDB8 [Token(Token = "0x600D9FA")] [Address(RVA = "0x19DA030", Offset = "0x19D9030", VA = "0x1819DA030")] private void Update() { if (Time.frameCount != this.APKJEPEKLNH) { Physics.SyncTransforms(); return; } OKNNKFGFODL updateAfterFixedUpdateRan = PhysicsManager.UpdateAfterFixedUpdateRan; if (updateAfterFixedUpdateRan != 0) { updateAfterFixedUpdateRan.CNFDGDEOPPF(); return; } } // Token: 0x0600D9FB RID: 55803 RVA: 0x00321BF0 File Offset: 0x0031FDF0 [Token(Token = "0x600D9FB")] [Address(RVA = "0x19DA010", Offset = "0x19D9010", VA = "0x1819DA010")] private void FixedUpdate() { int frameCount = Time.frameCount; this.APKJEPEKLNH = frameCount; } // Token: 0x0600D9FC RID: 55804 RVA: 0x00321C0C File Offset: 0x0031FE0C [Token(Token = "0x600D9FC")] [Address(RVA = "0x19DA130", Offset = "0x19D9130", VA = "0x1819DA130")] public PhysicsManager() { } // Token: 0x0600D9FD RID: 55805 RVA: 0x00321C20 File Offset: 0x0031FE20 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x600D9FD")] [Address(RVA = "0x19DA0C0", Offset = "0x19D90C0", VA = "0x1819DA0C0")] static PhysicsManager() { int num; int num2; OKNNKFGFODL oknnkfgfodl = new OKNNKFGFODL(32, num != 0, num2 != 0); num2 = 0; num = 0; PhysicsManager.UpdateAfterFixedUpdateRan = oknnkfgfodl; } // Token: 0x04008B2B RID: 35627 [Token(Token = "0x4008B2B")] public static OKNNKFGFODL UpdateAfterFixedUpdateRan; // Token: 0x04008B2C RID: 35628 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008B2C")] private int APKJEPEKLNH; } }