using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200214F RID: 8527 [Token(Token = "0x200214F")] public class PlayerAnimationAsset : ScriptableObject, CCICBIOHEMC { // Token: 0x1700225C RID: 8796 // (get) Token: 0x0600D80F RID: 55311 RVA: 0x003199AC File Offset: 0x00317BAC [Token(Token = "0x1700225C")] public List Events { [Token(Token = "0x600D80F")] [Address(RVA = "0x4936B0", Offset = "0x4926B0", VA = "0x1804936B0", Slot = "5")] get { return this.events; } } // Token: 0x1700225D RID: 8797 // (get) Token: 0x0600D810 RID: 55312 RVA: 0x003199C0 File Offset: 0x00317BC0 [Token(Token = "0x1700225D")] public float Duration { [Token(Token = "0x600D810")] [Address(RVA = "0x19DB650", Offset = "0x19DA650", VA = "0x1819DB650", Slot = "4")] get { List list = this.frames; int num = 0; List list2 = this.frames; return Mathf.Max((float)num, 0.1f); } } // Token: 0x0600D811 RID: 55313 RVA: 0x003199F0 File Offset: 0x00317BF0 [Token(Token = "0x600D811")] [Address(RVA = "0x19DA190", Offset = "0x19D9190", VA = "0x1819DA190", Slot = "6")] public bool MIBPDNPGPHP(CCICBIOHEMC IGBNEFLEGNO) { if (IGBNEFLEGNO == 0) { } bool flag; return flag; } // Token: 0x0600D812 RID: 55314 RVA: 0x00319A04 File Offset: 0x00317C04 [Token(Token = "0x600D812")] [Address(RVA = "0x19DA190", Offset = "0x19D9190", VA = "0x1819DA190", Slot = "7")] public bool BCCGBMGEGAH(CCICBIOHEMC IGBNEFLEGNO) { if (IGBNEFLEGNO == 0) { } bool flag; return flag; } // Token: 0x0600D813 RID: 55315 RVA: 0x00319A18 File Offset: 0x00317C18 [Token(Token = "0x600D813")] [Address(RVA = "0x19DA300", Offset = "0x19D9300", VA = "0x1819DA300", Slot = "8")] public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI) { /* An exception occurred when decompiling this method (0600D813) ICSharpCode.Decompiler.DecompilerException: Error decompiling ACHNJMAHALI RecRoom.PlayerAnimationAsset::GFDKEGMBNID(System.Single,System.Boolean,RecRoom.AdditiveAnimationWeight,System.Boolean) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_4_06, ldfld:float32(ACHNJMAHALI::CODOFNDJLNP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))) stfld:native int(Object::m_CachedPtr, ldloc:PlayerAnimationAsset[exp:Object](this), ldloc:float32[exp:native int](KGOBMDNKIDJ)) stfld:bool(PlayerAnimationAsset::applyOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:bool](var_4_06)) stloc:float32(var_5_27, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::FJPMMIIMNJG, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:Vector3(PlayerAnimationAsset::fullBodyRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](KGOBMDNKIDJ)) stloc:PlayerAnimationFrameTransform(var_6_36, ldfld:PlayerAnimationFrameTransform(ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))) stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_5_27)) stloc:float32(var_7_55, ldfld:float32(Quaternion::y, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:PlayerAnimationFrameTransform[exp:float32](var_6_36)) stloc:float32(var_8_74, ldfld:float32(Quaternion::z, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::EAFCPPAEHJA, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:Vector3(PlayerAnimationAsset::leftHandRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55)) stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_7_55)) stloc:float32(var_9_9B, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::CPBIELIDPBI, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_8_74)) stfld:Vector3(PlayerAnimationAsset::cameraRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55)) stfld:class [mscorlib]System.Collections.Generic.List`1(PlayerAnimationAsset::events, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:class [mscorlib]System.Collections.Generic.List`1](var_9_9B)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x0600D814 RID: 55316 RVA: 0x00319AE0 File Offset: 0x00317CE0 [Token(Token = "0x600D814")] [Address(RVA = "0x19DA3D0", Offset = "0x19D93D0", VA = "0x1819DA3D0")] public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI, bool CKIKJDNJDNA, bool JKEMFBJPOKN) { int num = 0; int num2; if (num2 < num) { PlayerAnimationFrameData playerAnimationFrameData; float z = playerAnimationFrameData.LeftHand.Rotation.z; PlayerAnimationFrameData playerAnimationFrameData2; float z2 = playerAnimationFrameData2.LeftHand.Rotation.z; } PlayerAnimationFrameData playerAnimationFrameData3; float z3 = playerAnimationFrameData3.LeftHand.Rotation.z; ACHNJMAHALI achnjmahali; float codofndjlnp = achnjmahali.CODOFNDJLNP; float w = achnjmahali.FJPMMIIMNJG.Rotation.w; PlayerAnimationFrameTransform enoneadfacp = achnjmahali.ENONEADFACP; float y = achnjmahali.ENONEADFACP.Rotation.y; float z4 = achnjmahali.EAFCPPAEHJA.Rotation.z; float w2 = achnjmahali.CPBIELIDPBI.Rotation.w; ACHNJMAHALI achnjmahali2; float w3 = achnjmahali2.CPBIELIDPBI.Rotation.w; PlayerAnimationFrameTransform enoneadfacp2; float w4; if (FHJMKLOCIBK != 0) { ACHNJMAHALI achnjmahali3; enoneadfacp2 = achnjmahali3.ENONEADFACP; w4 = achnjmahali3.CPBIELIDPBI.Rotation.w; } this.m_CachedPtr = enoneadfacp2; this.fullBodyRotationOffset = enoneadfacp2; this.headRotationOffset.z = enoneadfacp2; this.rightHandPositionOffset.y = enoneadfacp2; this.cameraRotationOffset = enoneadfacp2; this.events = w4; ACHNJMAHALI achnjmahali4; float w5 = achnjmahali4.CPBIELIDPBI.Rotation.w; throw new NullReferenceException(); } // Token: 0x1700225E RID: 8798 // (get) Token: 0x0600D815 RID: 55317 RVA: 0x00319C20 File Offset: 0x00317E20 [Token(Token = "0x1700225E")] public bool UseRootMotion { [Token(Token = "0x600D815")] [Address(RVA = "0x78C660", Offset = "0x78B660", VA = "0x18078C660", Slot = "9")] get { return this.useRootMotion; } } // Token: 0x1700225F RID: 8799 // (get) Token: 0x0600D816 RID: 55318 RVA: 0x00319C34 File Offset: 0x00317E34 [Token(Token = "0x1700225F")] public bool PlayTwoHandedIfPossible { [Token(Token = "0x600D816")] [Address(RVA = "0xDDC9B0", Offset = "0xDDB9B0", VA = "0x180DDC9B0", Slot = "10")] get { return this.playTwoHandedIfPossible; } } // Token: 0x0600D817 RID: 55319 RVA: 0x00319C48 File Offset: 0x00317E48 [Token(Token = "0x600D817")] [Address(RVA = "0x19DB410", Offset = "0x19DA410", VA = "0x1819DB410", Slot = "11")] public float OPLAKMEFOEF(float KGOBMDNKIDJ) { if (!this.useRootMotion) { return; } AnimationCurve animationCurve = this.rootMotionDisplacementCurve; if (animationCurve != 0) { return animationCurve.Evaluate(KGOBMDNKIDJ); } } // Token: 0x17002260 RID: 8800 // (get) Token: 0x0600D818 RID: 55320 RVA: 0x00319C74 File Offset: 0x00317E74 [Token(Token = "0x17002260")] public float StartTime { [Token(Token = "0x600D818")] [Address(RVA = "0x19DB7F0", Offset = "0x19DA7F0", VA = "0x1819DB7F0")] get { List list = this.frames; throw new NullReferenceException(); } } // Token: 0x17002261 RID: 8801 // (get) Token: 0x0600D819 RID: 55321 RVA: 0x00319C90 File Offset: 0x00317E90 [Token(Token = "0x17002261")] public float EndTime { [Token(Token = "0x600D819")] [Address(RVA = "0x19DB780", Offset = "0x19DA780", VA = "0x1819DB780")] get { List list = this.frames; throw new NullReferenceException(); } } // Token: 0x0600D81A RID: 55322 RVA: 0x00319CAC File Offset: 0x00317EAC [Token(Token = "0x600D81A")] [Address(RVA = "0x19DA230", Offset = "0x19D9230", VA = "0x1819DA230")] public void EAOKIOGMEEO(PlayerAnimationFrameData CNOGINOPPCH) { List list = this.frames; float w = CNOGINOPPCH.Body.Rotation.w; Quaternion rotation = CNOGINOPPCH.LeftHand.Rotation; float leftHandTrigger = CNOGINOPPCH.LeftHandTrigger; float z = CNOGINOPPCH.RightHand.Rotation.z; float rightHandThumbUp = CNOGINOPPCH.RightHandThumbUp; Quaternion rotation2 = CNOGINOPPCH.Head.Rotation; PlayerAnimationFrameTransform body = CNOGINOPPCH.Body; } // Token: 0x0600D81B RID: 55323 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600D81B")] [Address(RVA = "0x19DB1F0", Offset = "0x19DA1F0", VA = "0x1819DB1F0")] private int NLJEBOIEILG(float MOPKOPOKKEE) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600D81C RID: 55324 RVA: 0x00319D1C File Offset: 0x00317F1C [Token(Token = "0x600D81C")] [Address(RVA = "0x19DB440", Offset = "0x19DA440", VA = "0x1819DB440")] public PlayerAnimationAsset() { List list = new List(); this.frames = list; float z = Vector3.zero.z; this.fullBodyPositionOffset.z = z; float z2 = Vector3.zero.z; this.fullBodyRotationOffset.z = z2; float z3 = Vector3.zero.z; this.headPositionOffset.z = z3; float z4 = Vector3.zero.z; this.headRotationOffset.z = z4; float z5 = Vector3.zero.z; this.leftHandPositionOffset.z = z5; float z6 = Vector3.zero.z; this.leftHandRotationOffset.z = z6; float z7 = Vector3.zero.z; this.rightHandPositionOffset.z = z7; float z8 = Vector3.zero.z; this.rightHandRotationOffset.z = z8; float z9 = Vector3.zero.z; this.cameraPositionOffset.z = z9; float z10 = Vector3.zero.z; this.cameraRotationOffset.z = z10; List list2 = new List(); this.events = list2; AdditiveAnimationWeight one = AdditiveAnimationWeight.One; this.additiveWeight = one; base..ctor(); } // Token: 0x04008985 RID: 35205 [Token(Token = "0x4008985")] public const float CANONICAL_HEAD_HEIGHT = 1.6f; // Token: 0x04008986 RID: 35206 [Token(Token = "0x4008986")] public const float CANONICAL_SHOULDER_OFFSET = 0.3f; // Token: 0x04008987 RID: 35207 [Token(Token = "0x4008987")] public const float CANONICAL_ARM_LENGTH = 0.8f; // Token: 0x04008988 RID: 35208 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008988")] [SerializeField] [Header("Motion Capture Frames")] private List frames; // Token: 0x04008989 RID: 35209 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4008989")] [SerializeField] [Header("Position Offsets")] private bool applyOffset; // Token: 0x0400898A RID: 35210 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400898A")] [SerializeField] [Header("Full-Body Offset")] private Vector3 fullBodyPositionOffset; // Token: 0x0400898B RID: 35211 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400898B")] [SerializeField] private Vector3 fullBodyRotationOffset; // Token: 0x0400898C RID: 35212 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400898C")] [SerializeField] [Header("Head Offset")] private Vector3 headPositionOffset; // Token: 0x0400898D RID: 35213 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400898D")] [SerializeField] private Vector3 headRotationOffset; // Token: 0x0400898E RID: 35214 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400898E")] [SerializeField] [Header("Left Hand Offset")] private Vector3 leftHandPositionOffset; // Token: 0x0400898F RID: 35215 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400898F")] [SerializeField] private Vector3 leftHandRotationOffset; // Token: 0x04008990 RID: 35216 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4008990")] [SerializeField] [Header("Right Hand Offset")] private Vector3 rightHandPositionOffset; // Token: 0x04008991 RID: 35217 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4008991")] [SerializeField] private Vector3 rightHandRotationOffset; // Token: 0x04008992 RID: 35218 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4008992")] [SerializeField] [Header("Camera Offset")] private Vector3 cameraPositionOffset; // Token: 0x04008993 RID: 35219 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4008993")] [SerializeField] private Vector3 cameraRotationOffset; // Token: 0x04008994 RID: 35220 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4008994")] [SerializeField] [Header("Event Data")] private List events; // Token: 0x04008995 RID: 35221 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4008995")] [SerializeField] [Header("Root Motion Data")] private bool useRootMotion; // Token: 0x04008996 RID: 35222 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4008996")] [SerializeField] private AnimationCurve rootMotionDisplacementCurve; // Token: 0x04008997 RID: 35223 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4008997")] [SerializeField] [Header("Two Handed Animation")] private bool playTwoHandedIfPossible; // Token: 0x04008998 RID: 35224 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4008998")] [SerializeField] [Header("Additive Weight")] private AdditiveAnimationWeight additiveWeight; } }