using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Players.Puppet { // Token: 0x02002971 RID: 10609 [Token(Token = "0x2002971")] public class PlayerPuppetHand : MonoBehaviour { // Token: 0x06011BA9 RID: 72617 RVA: 0x00402898 File Offset: 0x00400A98 [Token(Token = "0x6011BA9")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PlayerPuppetHand() { } // Token: 0x0400B58A RID: 46474 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B58A")] [NonSerialized] public bool IsPointingMeshVisible; // Token: 0x0400B58B RID: 46475 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400B58B")] [NonSerialized] public bool IsThumbsUpActive; // Token: 0x0400B58C RID: 46476 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400B58C")] [NonSerialized] public float OpenCloseAxis; // Token: 0x0400B58D RID: 46477 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400B58D")] [NonSerialized] public bool IsHoldingTool; } }