using System; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom { // Token: 0x02002121 RID: 8481 [Token(Token = "0x2002121")] public class PoolTableCushion : MonoBehaviourPun { // Token: 0x0600D723 RID: 55075 RVA: 0x0031544C File Offset: 0x0031364C [Token(Token = "0x600D723")] [Address(RVA = "0x13493A0", Offset = "0x13483A0", VA = "0x1813493A0")] public void HandlePoolBallCollision(PoolBall IPEBHLIPINK, Collision GBJHLKOJGPB) { Transform transform = base.transform; int num = 0; float num2; if (num2 < (float)num) { RigidbodyEx rigidbodyEx = IPEBHLIPINK.tool.rigidbodyEx; float num4; float num3 = Mathf.Clamp01(num4); float num5 = Mathf.Lerp(0.3f, 0.9f, num3); Transform transform2 = base.transform; float num6; num3 = num6; num3 = Mathf.InverseLerp((float)0, 180f, num3); num3 = Mathf.Lerp(1f, num5, num3); Transform transform3 = base.transform; } } // Token: 0x0600D724 RID: 55076 RVA: 0x003154CC File Offset: 0x003136CC [Token(Token = "0x600D724")] [Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")] public PoolTableCushion() { } // Token: 0x040088F2 RID: 35058 [Token(Token = "0x40088F2")] private const float NNCFPEIFGEN = 0.3f; // Token: 0x040088F3 RID: 35059 [Token(Token = "0x40088F3")] private const float PPEFMHFJIAF = 0.9f; // Token: 0x040088F4 RID: 35060 [Token(Token = "0x40088F4")] private const float AOJFGOMDGBH = 2.5f; } }