using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Rendering { // Token: 0x02002299 RID: 8857 [Token(Token = "0x2002299")] [DisallowMultipleComponent] [RequireComponent(typeof(Light))] public class URPAdditionalLightData : MonoBehaviour { // Token: 0x170023A8 RID: 9128 // (get) Token: 0x0600E14C RID: 57676 RVA: 0x0033ED94 File Offset: 0x0033CF94 // (set) Token: 0x0600E14D RID: 57677 RVA: 0x0033EDA8 File Offset: 0x0033CFA8 [Token(Token = "0x170023A8")] public bool IDGBIPKFFEC { [Token(Token = "0x600E14C")] [Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")] get { return this.m_UsePipelineSettings; } [Token(Token = "0x600E14D")] [Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")] set { this.m_UsePipelineSettings = value; } } // Token: 0x170023A9 RID: 9129 // (get) Token: 0x0600E14E RID: 57678 RVA: 0x0033EDBC File Offset: 0x0033CFBC // (set) Token: 0x0600E14F RID: 57679 RVA: 0x0033EDD0 File Offset: 0x0033CFD0 [Token(Token = "0x170023A9")] public float NGDFHADDNFA { [Token(Token = "0x600E14E")] [Address(RVA = "0x6A46E0", Offset = "0x6A36E0", VA = "0x1806A46E0")] get { return this.m_shadowSampleBias; } [Token(Token = "0x600E14F")] [Address(RVA = "0x6A46F0", Offset = "0x6A36F0", VA = "0x1806A46F0")] set { this.m_shadowSampleBias = value; } } // Token: 0x0600E150 RID: 57680 RVA: 0x0033EDE4 File Offset: 0x0033CFE4 [Token(Token = "0x600E150")] [Address(RVA = "0x6A46D0", Offset = "0x6A36D0", VA = "0x1806A46D0")] public URPAdditionalLightData() { } // Token: 0x04009233 RID: 37427 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009233")] [SerializeField] [Tooltip("Controls the usage of pipeline settings.")] private bool m_UsePipelineSettings = true; // Token: 0x04009234 RID: 37428 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009234")] [SerializeField] private float m_shadowSampleBias; } }