using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002C15 RID: 11285 [Token(Token = "0x2002C15")] [Serializable] public class PlayingCardVisualConfig : ScriptableObject { // Token: 0x06012CED RID: 77037 RVA: 0x004476AC File Offset: 0x004458AC [Token(Token = "0x6012CED")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public PlayingCardVisualConfig() { } // Token: 0x0400C197 RID: 49559 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C197")] [SerializeField] public PlayingCardVisualConfig.SuitConfig[] SuitConfigs; // Token: 0x0400C198 RID: 49560 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400C198")] [SerializeField] public PlayingCardVisualConfig.ValueConfig[] ValueConfigs; // Token: 0x02002C16 RID: 11286 [Token(Token = "0x2002C16")] [Serializable] public struct SuitConfig { // Token: 0x0400C199 RID: 49561 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400C199")] public PlayingCard.BBJIAAMINKL Suit; // Token: 0x0400C19A RID: 49562 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400C19A")] public Sprite Sprite; // Token: 0x0400C19B RID: 49563 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400C19B")] public Color Color; } // Token: 0x02002C17 RID: 11287 [Token(Token = "0x2002C17")] [Serializable] public struct ValueConfig { // Token: 0x0400C19C RID: 49564 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400C19C")] public PlayingCard.EGBLHMDGLIC Value; // Token: 0x0400C19D RID: 49565 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400C19D")] public string Label; } } }