using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002C46 RID: 11334 [Token(Token = "0x2002C46")] public class CrossbowBolt : BowArrow { // Token: 0x06012EE1 RID: 77537 RVA: 0x00451908 File Offset: 0x0044FB08 [Token(Token = "0x6012EE1")] [Address(RVA = "0x1D2C590", Offset = "0x1D2B590", VA = "0x181D2C590", Slot = "10")] protected override void LFDOBCFHFNP(CBLLJNPBJOI LLJEGLKBKME) { Vector3 bhnkkjbcoaa = LLJEGLKBKME.BHNKKJBCOAA; Collider fkjeihgoadp = LLJEGLKBKME.FKJEIHGOADP; GameObject gibdaoejgha = this.GIBDAOEJGHA; int num = 0; if (gibdaoejgha != num) { ParticleSystem particleSystem = this.maxChargedParticleTrail; int num2 = 0; if (particleSystem != num2 && this.maxChargedParticleTrail.isPlaying) { this.maxChargedParticleTrail.Stop(); } } } // Token: 0x06012EE2 RID: 77538 RVA: 0x0045196C File Offset: 0x0044FB6C [Token(Token = "0x6012EE2")] [Address(RVA = "0x1D2C690", Offset = "0x1D2B690", VA = "0x181D2C690")] public CrossbowBolt() { } // Token: 0x0400C2F1 RID: 49905 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400C2F1")] public ParticleSystem maxChargedParticleTrail; } }