using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002C3A RID: 11322 [Token(Token = "0x2002C3A")] public class CrossbowTrapWeapon : RangedWeapon { // Token: 0x06012E55 RID: 77397 RVA: 0x0044DEB8 File Offset: 0x0044C0B8 [Token(Token = "0x6012E55")] [Address(RVA = "0x1D2CF40", Offset = "0x1D2BF40", VA = "0x181D2CF40", Slot = "13")] protected override void Awake() { base.Awake(); CrossbowBolt[] array = new CrossbowBolt[this.boltFinalNockingTransform.Length]; this.EIIEEFPALJM = array; } // Token: 0x06012E56 RID: 77398 RVA: 0x0044DEEC File Offset: 0x0044C0EC [Token(Token = "0x6012E56")] [Address(RVA = "0x1D2D7E0", Offset = "0x1D2C7E0", VA = "0x181D2D7E0")] private void Update() { CrossbowBolt[] eiieefpaljm = this.EIIEEFPALJM; int num = 0; if (num < eiieefpaljm.Length) { CrossbowBolt crossbowBolt = eiieefpaljm[num]; int num2 = 0; if (crossbowBolt != num2) { float num3 = this.boltNockingAnimationLength; float time = Time.time; float num4 = Mathf.InverseLerp(time, num3, time); CrossbowBolt[] eiieefpaljm2 = this.EIIEEFPALJM; Transform transform = eiieefpaljm2[num].transform; Transform transform2 = this.boltInitialNockingTransform[num]; Vector3 vector; float z = vector.z; Transform transform3 = this.boltFinalNockingTransform[num]; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; Transform transform4 = this.EIIEEFPALJM[num].transform; Transform transform5 = this.boltFinalNockingTransform[num]; } CrossbowBolt[] eiieefpaljm3 = this.EIIEEFPALJM; num++; } } // Token: 0x06012E57 RID: 77399 RVA: 0x0044DFCC File Offset: 0x0044C1CC [Token(Token = "0x6012E57")] [Address(RVA = "0x1D2CFA0", Offset = "0x1D2BFA0", VA = "0x181D2CFA0", Slot = "34")] protected override void MIKJDLDPIEP() { base.MIKJDLDPIEP(); int magazineAmmunition = base.DFPKOJKFNIF; Animator animator = this._animator; if (magazineAmmunition != 0) { int ephfpalcmhi = CrossbowTrapWeapon.EPHFPALCMHI; animator.SetFloat(ephfpalcmhi, 1f); CrossbowBolt[] eiieefpaljm = this.EIIEEFPALJM; int num = 0; if (num >= eiieefpaljm.Length) { return; } CrossbowBolt crossbowBolt = eiieefpaljm[num]; int num2 = 0; if (crossbowBolt == num2) { CrossbowBolt[] eiieefpaljm2 = this.EIIEEFPALJM; throw new ArrayTypeMismatchException(); } CrossbowBolt[] eiieefpaljm3 = this.EIIEEFPALJM; num++; } if ("{il2cpp array field local19->}" == (ulong)2L || "{il2cpp array field local19->}" == (ulong)0L) { } } // Token: 0x06012E58 RID: 77400 RVA: 0x0044E084 File Offset: 0x0044C284 [Token(Token = "0x6012E58")] [Address(RVA = "0x1D2D1C0", Offset = "0x1D2C1C0", VA = "0x181D2D1C0", Slot = "42")] protected override void OICJPFPBIIK(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 NHAOMEMANJA, float LFDFFDCJAAD, bool FLKHKHDBIOH, byte LNPHJIHHNPN) { CrossbowBolt[] eiieefpaljm = this.EIIEEFPALJM; int num = 0; if (num < eiieefpaljm.Length) { CrossbowBolt crossbowBolt = eiieefpaljm[num]; int num2 = 0; if (crossbowBolt != num2) { Transform transform = this.EIIEEFPALJM[num].transform; Vector3 vector; float z = vector.z; Transform transform2 = this.EIIEEFPALJM[num].transform; float z2 = NHAOMEMANJA.z; this.EIIEEFPALJM[0] = num; } CrossbowBolt[] eiieefpaljm2 = this.EIIEEFPALJM; num++; } } // Token: 0x06012E59 RID: 77401 RVA: 0x0044E110 File Offset: 0x0044C310 [Token(Token = "0x6012E59")] [Address(RVA = "0x1D2D480", Offset = "0x1D2C480", VA = "0x181D2D480")] private void OnDrawGizmosSelected() { Transform[] array = this.boltFinalNockingTransform; if (array != 0) { int num = 0; if (num < array.Length) { Transform transform = array[num]; int num2 = 0; if (!(transform == num2)) { Transform transform2 = this.boltInitialNockingTransform[num]; int num3 = 0; if (!(transform2 == num3)) { Transform transform3 = this.boltInitialNockingTransform[num]; float z = transform2.position.z; Transform transform4 = this.boltFinalNockingTransform[num]; float z2 = transform2.position.z; Color yellow = Color.yellow; Color white = Color.white; Color green = Color.green; Transform transform5 = this.boltInitialNockingTransform[num]; Vector3 vector; float z3 = vector.z; } } Transform[] array2 = this.boltFinalNockingTransform; num++; } } } // Token: 0x06012E5A RID: 77402 RVA: 0x0044E1E4 File Offset: 0x0044C3E4 [Token(Token = "0x6012E5A")] [Address(RVA = "0x1D2DBD0", Offset = "0x1D2CBD0", VA = "0x181D2DBD0")] public CrossbowTrapWeapon() { } // Token: 0x0400C27C RID: 49788 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400C27C")] [SerializeField] [Header("Crossbow")] private Transform[] boltInitialNockingTransform; // Token: 0x0400C27D RID: 49789 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400C27D")] [SerializeField] protected Transform[] boltFinalNockingTransform; // Token: 0x0400C27E RID: 49790 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400C27E")] [SerializeField] private float boltNockingAnimationLength = 0.5f; // Token: 0x0400C27F RID: 49791 [Token(Token = "0x400C27F")] private static readonly int EPHFPALCMHI = Animator.StringToHash("Pull"); // Token: 0x0400C280 RID: 49792 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400C280")] protected CrossbowBolt[] EIIEEFPALJM; // Token: 0x0400C281 RID: 49793 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400C281")] private float FBCLJNIEGIE; } }