using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002C3F RID: 11327 [Token(Token = "0x2002C3F")] public class WhipPopper : Bullet { // Token: 0x06012E96 RID: 77462 RVA: 0x0044FB48 File Offset: 0x0044DD48 [Token(Token = "0x6012E96")] [Address(RVA = "0x1D42270", Offset = "0x1D41270", VA = "0x181D42270", Slot = "9")] public override void Release(Vector3 IPPBFGDBMAD) { Transform transform = base.transform; float z = IPPBFGDBMAD.z; int num = 0; base.enabled = num != 0; } // Token: 0x06012E97 RID: 77463 RVA: 0x0044FB74 File Offset: 0x0044DD74 [Token(Token = "0x6012E97")] [Address(RVA = "0x1D421C0", Offset = "0x1D411C0", VA = "0x181D421C0")] public void AttachToHook(Trap JHIDLPIGNBD, Collider GLPOLGOBLAA) { int num = 0; Transform transform = base.transform; Vector3 vector; float z = vector.z; this.Release(num); } // Token: 0x06012E98 RID: 77464 RVA: 0x0044FBA4 File Offset: 0x0044DDA4 [Token(Token = "0x6012E98")] [Address(RVA = "0x1D422D0", Offset = "0x1D412D0", VA = "0x181D422D0")] public WhipPopper() { } } }