using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RecRoom.UI.HUD { // Token: 0x02002AD2 RID: 10962 [Token(Token = "0x2002AD2")] public class ScoreHUDElement : MonoBehaviour { // Token: 0x0601237B RID: 74619 RVA: 0x0042182C File Offset: 0x0041FA2C [Token(Token = "0x601237B")] [Address(RVA = "0x1AA1C50", Offset = "0x1AA0C50", VA = "0x181AA1C50")] public void UpdateScore(int PPPDDADJFCP, int NDGHAODANBJ) { Text text = this.scoreText; int num = 0; if (text != num) { string text2 = this.scoreText.text; } Slider slider = this.scoreSlider; int num2 = 0; if (slider != num2) { float value = this.scoreSlider.value; } } // Token: 0x0601237C RID: 74620 RVA: 0x0042188C File Offset: 0x0041FA8C [Token(Token = "0x601237C")] [Address(RVA = "0x1AA1B30", Offset = "0x1AA0B30", VA = "0x181AA1B30")] public void UpdateColor(Color GJAINANBOCB) { Text text = this.teamLabelText; int num = 0; if (text != num) { Color color = this.teamLabelText.color; } Image[] array = this.scoreImages; if (array != 0) { int num2 = 0; if (num2 < array.Length) { Color color2 = array[num2].color; Image[] array2 = this.scoreImages; num2++; } } } // Token: 0x0601237D RID: 74621 RVA: 0x004218F4 File Offset: 0x0041FAF4 [Token(Token = "0x601237D")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ScoreHUDElement() { } // Token: 0x0400BB67 RID: 47975 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BB67")] [SerializeField] private Text scoreText; // Token: 0x0400BB68 RID: 47976 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BB68")] [SerializeField] private Text teamLabelText; // Token: 0x0400BB69 RID: 47977 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400BB69")] [SerializeField] private Image[] scoreImages; // Token: 0x0400BB6A RID: 47978 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400BB6A")] [SerializeField] private Slider scoreSlider; } }