using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.UI { // Token: 0x02002A9E RID: 10910 [Token(Token = "0x2002A9E")] public abstract class IndexableScreenHUDDialog : ScreenHUDDialog { // Token: 0x170032AD RID: 12973 // (get) Token: 0x06012239 RID: 74297 [Token(Token = "0x170032AD")] public abstract int AKGEGLEMFGM { [Token(Token = "0x6012239")] [Address(Slot = "6")] get; } // Token: 0x0601223A RID: 74298 RVA: 0x0041BEF4 File Offset: 0x0041A0F4 [Token(Token = "0x601223A")] [Address(RVA = "0x1A99020", Offset = "0x1A98020", VA = "0x181A99020")] protected IndexableScreenHUDDialog() { Keyframe[] array = new Keyframe[2]; int num = 0; array[0] = num; array[3] = num; int num2 = 0; array[3] = num2; array[6] = num2; AnimationCurve animationCurve = new AnimationCurve(array); this.progressCurve = animationCurve; base..ctor(); } } }