using System; using Cpp2IlInjected; using RecRoom.Core.Rendering; using UnityEngine; namespace RecRoom.UI { // Token: 0x02002AC1 RID: 10945 [Token(Token = "0x2002AC1")] public class MeshButtonHighlight : MonoBehaviour { // Token: 0x06012301 RID: 74497 RVA: 0x0041F7BC File Offset: 0x0041D9BC [Token(Token = "0x6012301")] [Address(RVA = "0x1A9C010", Offset = "0x1A9B010", VA = "0x181A9C010")] public void RenderHighlight() { OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle(); Renderer renderer = this.renderer; int length = renderer.GetSharedMaterialArray().Length; OutlineRendererEffect.RenderHoverOutline(nextOutlineRenderHandle, renderer, length, true); } // Token: 0x06012302 RID: 74498 RVA: 0x0041F7F4 File Offset: 0x0041D9F4 [Token(Token = "0x6012302")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public MeshButtonHighlight() { } // Token: 0x0400BB17 RID: 47895 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BB17")] [SerializeField] private Renderer renderer; } }