using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x02002292 RID: 8850 [Token(Token = "0x2002292")] public class DecalSpawningParticleSystem : MonoBehaviour { // Token: 0x0600E132 RID: 57650 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600E132")] [Address(RVA = "0x1C036C0", Offset = "0x1C026C0", VA = "0x181C036C0")] private void OnParticleCollision(GameObject HPKICPNGMDJ) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600E133 RID: 57651 RVA: 0x0033E36C File Offset: 0x0033C56C [Token(Token = "0x600E133")] [Address(RVA = "0x1C03960", Offset = "0x1C02960", VA = "0x181C03960")] public DecalSpawningParticleSystem() { Color white = Color.white; List list = new List(); this.DOLCNGCEGGP = list; base..ctor(); } // Token: 0x04009206 RID: 37382 [Token(Token = "0x4009206")] private const int HHNMHKFBLLO = 5; // Token: 0x04009207 RID: 37383 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009207")] [SerializeField] private ImpactDecal collisionImpactDecalPrefab; // Token: 0x04009208 RID: 37384 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009208")] [SerializeField] private Color decalColor; // Token: 0x04009209 RID: 37385 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009209")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private ParticleSystem collideableParticleSystem; // Token: 0x0400920A RID: 37386 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400920A")] private List DOLCNGCEGGP; } }