using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x02002295 RID: 8853 [Token(Token = "0x2002295")] [Serializable] public class JitteringTransform { // Token: 0x0600E13D RID: 57661 RVA: 0x0033E874 File Offset: 0x0033CA74 [Token(Token = "0x600E13D")] [Address(RVA = "0x1C04F70", Offset = "0x1C03F70", VA = "0x181C04F70")] public void BOPJIHKAFDB() { Transform transform = this.transform; int num = 0; if (transform != num) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } // Token: 0x0600E13E RID: 57662 RVA: 0x0033E8DC File Offset: 0x0033CADC [Token(Token = "0x600E13E")] [Address(RVA = "0x1C05030", Offset = "0x1C04030", VA = "0x181C05030")] public void FLBHPAOLFJH() { int num = 0; if ((this.savedDefaultValues ? 1 : 0) == num) { Transform transform = this.transform; int num2 = 0; if (transform != num2) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } float time = Time.time; float time2 = Time.time; this.lastJitterTime = time2; float num3; this.jitterOffset = num3; float y = this.maxJitterOffset.y; num3 = y; float num4 = global::UnityEngine.Random.Range(num3, y); this.jitterOffset.y = num4; float num5; this.jitterScale = num5; float y2 = this.maxJitterScale.y; num5 = y2; float num6 = global::UnityEngine.Random.Range(num5, y2); this.jitterScale.y = num6; Transform transform4 = this.transform; int num7 = 0; if (transform4 != num7) { Transform transform5 = this.transform; Transform transform6 = this.transform; } } // Token: 0x0600E13F RID: 57663 RVA: 0x0033E9F8 File Offset: 0x0033CBF8 [Token(Token = "0x600E13F")] [Address(RVA = "0x1C052C0", Offset = "0x1C042C0", VA = "0x181C052C0")] public JitteringTransform() { float z = Vector3.zero.z; this.defaultLocalPosition.z = z; float z2 = Vector3.one.z; this.defaultLocalScale.z = z2; base..ctor(); } // Token: 0x04009221 RID: 37409 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009221")] public Transform transform; // Token: 0x04009222 RID: 37410 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009222")] public int jitterFPS = (int)((ulong)6L); // Token: 0x04009223 RID: 37411 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009223")] public Vector2 maxJitterOffset; // Token: 0x04009224 RID: 37412 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4009224")] public Vector2 maxJitterScale; // Token: 0x04009225 RID: 37413 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4009225")] private float lastJitterTime; // Token: 0x04009226 RID: 37414 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009226")] private Vector2 jitterOffset; // Token: 0x04009227 RID: 37415 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4009227")] private Vector3 jitterScale; // Token: 0x04009228 RID: 37416 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4009228")] private Vector3 defaultLocalPosition; // Token: 0x04009229 RID: 37417 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4009229")] private Vector3 defaultLocalScale; // Token: 0x0400922A RID: 37418 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400922A")] private bool savedDefaultValues; } }