using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002270 RID: 8816 [Token(Token = "0x2002270")] public class VisibleInCamera : MonoBehaviour { // Token: 0x17002390 RID: 9104 // (get) Token: 0x0600E05C RID: 57436 RVA: 0x0033B2F8 File Offset: 0x003394F8 [Token(Token = "0x17002390")] public bool GDPKBEBEOBA { [Token(Token = "0x600E05C")] [Address(RVA = "0x1C53190", Offset = "0x1C52190", VA = "0x181C53190")] get { int miaimfnhdnj = this.MIAIMFNHDNJ; int frameCount = Time.frameCount; if (miaimfnhdnj != frameCount) { int frameCount2 = Time.frameCount; this.MIAIMFNHDNJ = frameCount2; string text = this.ToString(); this.AGILHLJPKPN = text != null; } return this.AGILHLJPKPN; } } // Token: 0x0600E05D RID: 57437 RVA: 0x0033B340 File Offset: 0x00339540 [Token(Token = "0x600E05D")] [Address(RVA = "0x1C52E90", Offset = "0x1C51E90", VA = "0x181C52E90")] private void Awake() { List list = this.renderers; Renderer[] componentsInChildren = base.GetComponentsInChildren(true); list.AddRange(componentsInChildren); GameObject[] array = this.otherRendererRoots; if (array != 0) { int num = 0; if (num < array.Length) { List list2 = this.renderers; Renderer[] componentsInChildren2 = array[num].GetComponentsInChildren(true); list2.AddRange(componentsInChildren2); GameObject[] array2 = this.otherRendererRoots; num++; } } } // Token: 0x0600E05E RID: 57438 RVA: 0x0033B3AC File Offset: 0x003395AC [Token(Token = "0x600E05E")] [Address(RVA = "0x1C52F80", Offset = "0x1C51F80", VA = "0x181C52F80", Slot = "4")] protected virtual bool MDFDMOJCCNM() { int num; do { num = 0; List list = this.renderers; bool flag; if (flag) { int num2 = 0; if (!(this != num2)) { continue; } bool flag2; while (!flag2) { } } } while (num != 0); if (num != -1) { } throw new NullReferenceException(); } // Token: 0x0600E05F RID: 57439 RVA: 0x0033B3F4 File Offset: 0x003395F4 [Token(Token = "0x600E05F")] [Address(RVA = "0x1C53120", Offset = "0x1C52120", VA = "0x181C53120")] public VisibleInCamera() { List list = new List(); this.renderers = list; this.MIAIMFNHDNJ = (int)((ulong)4294967295L); base..ctor(); } // Token: 0x04009184 RID: 37252 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009184")] [SerializeField] private GameObject[] otherRendererRoots; // Token: 0x04009185 RID: 37253 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009185")] [NonSerialized] public List renderers; // Token: 0x04009186 RID: 37254 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009186")] private bool AGILHLJPKPN; // Token: 0x04009187 RID: 37255 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4009187")] private int MIAIMFNHDNJ; } }