using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] [Serializable] public class RecRoomAudioClip { // Token: 0x06000F11 RID: 3857 RVA: 0x000418B8 File Offset: 0x0003FAB8 [Token(Token = "0x6000F11")] [Address(RVA = "0xE23EE0", Offset = "0xE22EE0", VA = "0x180E23EE0")] public RecRoomAudioClip() { } // Token: 0x06000F12 RID: 3858 RVA: 0x000418D8 File Offset: 0x0003FAD8 [Token(Token = "0x6000F12")] [Address(RVA = "0x1C38450", Offset = "0x1C37450", VA = "0x181C38450")] public RecRoomAudioClip(AudioClip OAMCCIEIHAP) { this.audioClip = OAMCCIEIHAP; } // Token: 0x06000F13 RID: 3859 RVA: 0x00041900 File Offset: 0x0003FB00 [Token(Token = "0x6000F13")] [Address(RVA = "0x1C382C0", Offset = "0x1C372C0", VA = "0x181C382C0")] public bool FMOFCLFCJJM(RecRoomAudioClip HPKICPNGMDJ) { if (HPKICPNGMDJ == 0) { return; } AudioClip audioClip = this.audioClip; AudioClip audioClip2 = HPKICPNGMDJ.audioClip; if (!(audioClip == audioClip2)) { return; } float num = this.volume; float num2 = HPKICPNGMDJ.volume; if (Mathf.Approximately(num, num2) && Mathf.Approximately(num, num2) && Mathf.Approximately(num, num2)) { TextAsset textAsset = this.subtitles; TextAsset textAsset2 = HPKICPNGMDJ.subtitles; bool flag = textAsset == textAsset2; return; } } // Token: 0x04000BDC RID: 3036 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000BDC")] public AudioClip audioClip; // Token: 0x04000BDD RID: 3037 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000BDD")] [Range(0f, 1f)] public float volume = 1f; // Token: 0x04000BDE RID: 3038 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000BDE")] [Range(0f, 2f)] public float pitchVariation; // Token: 0x04000BDF RID: 3039 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000BDF")] [Range(-1f, 1f)] public float pitchShift; // Token: 0x04000BE0 RID: 3040 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000BE0")] public TextAsset subtitles; }