using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200067C RID: 1660 [Token(Token = "0x200067C")] [Serializable] public class RenderFogSettings { // Token: 0x0600304A RID: 12362 RVA: 0x000C480C File Offset: 0x000C2A0C [Token(Token = "0x600304A")] [Address(RVA = "0x1C41FC0", Offset = "0x1C40FC0", VA = "0x181C41FC0")] public static void BFILCAHGMIO() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; bool fog = RenderSettings.fog; renderFogSettings.FogEnabled = fog; RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings; Color fogColor = RenderSettings.fogColor; RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings; FogMode fogMode = RenderSettings.fogMode; renderFogSettings3.FogMode = fogMode; RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings; float fogStartDistance = RenderSettings.fogStartDistance; renderFogSettings4.FogStartDistance = fogStartDistance; RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings; float fogEndDistance = RenderSettings.fogEndDistance; renderFogSettings5.FogEndDistance = fogEndDistance; RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings; float fogDensity = RenderSettings.fogDensity; renderFogSettings6.FogDensity = fogDensity; } // Token: 0x0600304B RID: 12363 RVA: 0x000C48AC File Offset: 0x000C2AAC [Token(Token = "0x600304B")] [Address(RVA = "0x1C42160", Offset = "0x1C41160", VA = "0x181C42160")] public static void PCOCIGCGGAI() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; RenderSettings.fog = renderFogSettings.FogEnabled; RenderSettings.fogColor = renderFogSettings.FogColor; RenderSettings.fogMode = renderFogSettings.FogMode; RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance; RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance; RenderSettings.fogDensity = renderFogSettings.FogDensity; } // Token: 0x0600304C RID: 12364 RVA: 0x000C4908 File Offset: 0x000C2B08 [Token(Token = "0x600304C")] [Address(RVA = "0x1C420F0", Offset = "0x1C410F0", VA = "0x181C420F0")] public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK) { RenderSettings.fog = GHGBPMPLLBK.FogEnabled; RenderSettings.fogColor = GHGBPMPLLBK.FogColor; RenderSettings.fogMode = GHGBPMPLLBK.FogMode; RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance; RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance; RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity; } // Token: 0x0600304D RID: 12365 RVA: 0x000C4960 File Offset: 0x000C2B60 [Token(Token = "0x600304D")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public RenderFogSettings() { } // Token: 0x0400280A RID: 10250 [Token(Token = "0x400280A")] private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings(); // Token: 0x0400280B RID: 10251 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400280B")] public bool FogEnabled; // Token: 0x0400280C RID: 10252 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400280C")] public Color FogColor; // Token: 0x0400280D RID: 10253 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400280D")] public FogMode FogMode; // Token: 0x0400280E RID: 10254 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400280E")] public float FogStartDistance; // Token: 0x0400280F RID: 10255 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400280F")] public float FogEndDistance; // Token: 0x04002810 RID: 10256 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002810")] public float FogDensity; }