using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003FE RID: 1022 [Token(Token = "0x20003FE")] public class RoleChipSpawnHint : SingletonMonoBehaviour { // Token: 0x06002006 RID: 8198 RVA: 0x000829F4 File Offset: 0x00080BF4 [Token(Token = "0x6002006")] [Address(RVA = "0x124B840", Offset = "0x124A840", VA = "0x18124B840")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; float z3 = Vector3.right.z; } // Token: 0x06002007 RID: 8199 RVA: 0x00082A34 File Offset: 0x00080C34 [Token(Token = "0x6002007")] [Address(RVA = "0x124B9A0", Offset = "0x124A9A0", VA = "0x18124B9A0")] public RoleChipSpawnHint() { } }