using System; using Cpp2IlInjected; using UnityEngine.Rendering.PostProcessing; // Token: 0x0200074D RID: 1869 [Token(Token = "0x200074D")] [Serializable] public sealed class SampleCountLevelParameter : ParameterOverride { // Token: 0x06003668 RID: 13928 RVA: 0x000DEF5C File Offset: 0x000DD15C [Token(Token = "0x6003668")] [Address(RVA = "0x12521C0", Offset = "0x12511C0", VA = "0x1812521C0")] public SampleCountLevelParameter() { } }