using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000199 RID: 409 [Token(Token = "0x2000199")] [Serializable] public class SceneInteractionSettings : KCIGBIPBBBJ { // Token: 0x06000D05 RID: 3333 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D05")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D06 RID: 3334 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D06")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D07 RID: 3335 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D07")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D08 RID: 3336 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D08")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D09 RID: 3337 RVA: 0x0003910C File Offset: 0x0003730C [Token(Token = "0x6000D09")] [Address(RVA = "0x1257E60", Offset = "0x1256E60", VA = "0x181257E60", Slot = "8")] public void DFGGGKEBGHP() { if (this.customInteractionSettings) { PlayerHand leftHand = Player.k__BackingField.leftHand; float num = this.gravityPickupFingerOffset; leftHand.k__BackingField = num; PlayerHand leftHand2 = Player.k__BackingField.leftHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode; leftHand2.k__BackingField = ogfmfkbepom; PlayerHand leftHand3 = Player.k__BackingField.leftHand; float num2 = this.gravityPickupCapsuleRadius; leftHand3.k__BackingField = num2; PlayerHand leftHand4 = Player.k__BackingField.leftHand; float num3 = this.gravityPickupSphereRadius; leftHand4.k__BackingField = num3; PlayerHand leftHand5 = Player.k__BackingField.leftHand; float num4 = this.physicalPickupSphereRadius; leftHand5.k__BackingField = num4; PlayerHand rightHand = Player.k__BackingField.rightHand; float num5 = this.gravityPickupFingerOffset; rightHand.k__BackingField = num5; PlayerHand rightHand2 = Player.k__BackingField.rightHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode; rightHand2.k__BackingField = ogfmfkbepom2; PlayerHand rightHand3 = Player.k__BackingField.rightHand; float num6 = this.gravityPickupCapsuleRadius; rightHand3.k__BackingField = num6; PlayerHand rightHand4 = Player.k__BackingField.rightHand; float num7 = this.gravityPickupSphereRadius; rightHand4.k__BackingField = num7; PlayerHand rightHand5 = Player.k__BackingField.rightHand; float num8 = this.physicalPickupSphereRadius; rightHand5.k__BackingField = num8; } } // Token: 0x06000D0A RID: 3338 RVA: 0x00039248 File Offset: 0x00037448 [Token(Token = "0x6000D0A")] [Address(RVA = "0x1258320", Offset = "0x1257320", VA = "0x181258320")] public SceneInteractionSettings() { int num = 0; this.gravityPickupFingerOffset = 0.05f; this.gravityPickupCapsuleRadius = 0.15f; this.gravityPickupSphereRadius = 0.25f; this.physicalPickupSphereRadius = 0.11f; this.IHGCLBJNCCH(num); } // Token: 0x04000A38 RID: 2616 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000A38")] [SerializeField] private bool customInteractionSettings; // Token: 0x04000A39 RID: 2617 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000A39")] [SerializeField] [Header("Gravity Pickup")] private float gravityPickupFingerOffset; // Token: 0x04000A3A RID: 2618 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A3A")] [SerializeField] private float gravityPickupCapsuleRadius; // Token: 0x04000A3B RID: 2619 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000A3B")] [SerializeField] private float gravityPickupSphereRadius; // Token: 0x04000A3C RID: 2620 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A3C")] [SerializeField] private PlayerHand.OGFMFKBEPOM gravityPickupMode; // Token: 0x04000A3D RID: 2621 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000A3D")] [SerializeField] [Header("Physical Pickup")] private float physicalPickupSphereRadius; }