using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019A RID: 410 [Token(Token = "0x200019A")] [Serializable] public class ScenePresenceSettings : KCIGBIPBBBJ { // Token: 0x06000D0B RID: 3339 RVA: 0x0003928C File Offset: 0x0003748C [Token(Token = "0x6000D0B")] [Address(RVA = "0x1258350", Offset = "0x1257350", VA = "0x181258350", Slot = "8")] public void DFGGGKEBGHP() { Player k__BackingField = Player.k__BackingField; string text = this.richPresenceString; k__BackingField.AddRichPresence(text, this, -1); Player k__BackingField2 = Player.k__BackingField; string text2 = this.localPlayerStatus; k__BackingField2.AddLocalPlayerStatus(text2, this, -1); } // Token: 0x06000D0C RID: 3340 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D0C")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0D RID: 3341 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D0D")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0E RID: 3342 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D0E")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0F RID: 3343 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000D0F")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D10 RID: 3344 RVA: 0x000392D0 File Offset: 0x000374D0 [Token(Token = "0x6000D10")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ScenePresenceSettings() { int num = 0; this.IHGCLBJNCCH(num); } // Token: 0x04000A3E RID: 2622 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000A3E")] [SerializeField] private string richPresenceString; // Token: 0x04000A3F RID: 2623 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A3F")] [SerializeField] private string localPlayerStatus; }