using System; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001790 RID: 6032 [Token(Token = "0x2001790")] [AttributeUsage(AttributeTargets.Struct)] internal class CallbackIdentityAttribute : Attribute { // Token: 0x17001767 RID: 5991 // (get) Token: 0x06008AB7 RID: 35511 RVA: 0x001D53CC File Offset: 0x001D35CC // (set) Token: 0x06008AB8 RID: 35512 RVA: 0x001D53E0 File Offset: 0x001D35E0 [Token(Token = "0x17001767")] public int Identity { [Token(Token = "0x6008AB7")] [Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")] get; [Token(Token = "0x6008AB8")] [Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")] set; } // Token: 0x06008AB9 RID: 35513 RVA: 0x001D53F4 File Offset: 0x001D35F4 [Token(Token = "0x6008AB9")] [Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")] public CallbackIdentityAttribute(int callbackNum) { this.Identity = callbackNum; } } }