using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001866 RID: 6246 [Token(Token = "0x2001866")] [CallbackIdentity(113)] [StructLayout(0, Pack = 8, Size = 16)] public struct ClientGameServerDeny_t { // Token: 0x04005DD6 RID: 24022 [Token(Token = "0x4005DD6")] public const int k_iCallback = 113; // Token: 0x04005DD7 RID: 24023 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005DD7")] public uint m_uAppID; // Token: 0x04005DD8 RID: 24024 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005DD8")] public uint m_unGameServerIP; // Token: 0x04005DD9 RID: 24025 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005DD9")] public ushort m_usGameServerPort; // Token: 0x04005DDA RID: 24026 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA")] [Token(Token = "0x4005DDA")] public ushort m_bSecure; // Token: 0x04005DDB RID: 24027 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4005DDB")] public uint m_uReason; } }