using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020018E3 RID: 6371 [Token(Token = "0x20018E3")] [StructLayout(0, Pack = 8, Size = 24)] public struct FriendGameInfo_t { // Token: 0x040064BD RID: 25789 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40064BD")] public CGameID m_gameID; // Token: 0x040064BE RID: 25790 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40064BE")] public uint m_unGameIP; // Token: 0x040064BF RID: 25791 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x40064BF")] public ushort m_usGamePort; // Token: 0x040064C0 RID: 25792 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE")] [Token(Token = "0x40064C0")] public ushort m_usQueryPort; // Token: 0x040064C1 RID: 25793 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40064C1")] public CSteamID m_steamIDLobby; } }