using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020017D1 RID: 6097 [Token(Token = "0x20017D1")] [CallbackIdentity(343)] [StructLayout(0, Pack = 4, Size = 12)] public struct GameConnectedFriendChatMsg_t { // Token: 0x04005BA0 RID: 23456 [Token(Token = "0x4005BA0")] public const int k_iCallback = 343; // Token: 0x04005BA1 RID: 23457 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005BA1")] public CSteamID m_steamIDUser; // Token: 0x04005BA2 RID: 23458 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005BA2")] public int m_iMessageID; } }