using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020017C6 RID: 6086 [Token(Token = "0x20017C6")] [CallbackIdentity(332)] [StructLayout(0, Pack = 8, Size = 128)] public struct GameServerChangeRequested_t { // Token: 0x04005B7A RID: 23418 [Token(Token = "0x4005B7A")] public const int k_iCallback = 332; // Token: 0x04005B7B RID: 23419 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005B7B")] public string m_rgchServer; // Token: 0x04005B7C RID: 23420 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005B7C")] public string m_rgchPassword; } }