using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001882 RID: 6274 [Token(Token = "0x2001882")] [CallbackIdentity(714)] [StructLayout(0, Pack = 8, Size = 8)] public struct GamepadTextInputDismissed_t { // Token: 0x04005E37 RID: 24119 [Token(Token = "0x4005E37")] public const int k_iCallback = 714; // Token: 0x04005E38 RID: 24120 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005E38")] public bool m_bSubmitted; // Token: 0x04005E39 RID: 24121 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005E39")] public uint m_unSubmittedText; } }