using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020018E7 RID: 6375 [Token(Token = "0x20018E7")] [StructLayout(0, Pack = 8, Size = 40)] public struct InputMotionData_t { // Token: 0x040064CA RID: 25802 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40064CA")] public float rotQuatX; // Token: 0x040064CB RID: 25803 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x40064CB")] public float rotQuatY; // Token: 0x040064CC RID: 25804 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40064CC")] public float rotQuatZ; // Token: 0x040064CD RID: 25805 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x40064CD")] public float rotQuatW; // Token: 0x040064CE RID: 25806 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40064CE")] public float posAccelX; // Token: 0x040064CF RID: 25807 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x40064CF")] public float posAccelY; // Token: 0x040064D0 RID: 25808 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40064D0")] public float posAccelZ; // Token: 0x040064D1 RID: 25809 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x40064D1")] public float rotVelX; // Token: 0x040064D2 RID: 25810 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40064D2")] public float rotVelY; // Token: 0x040064D3 RID: 25811 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x40064D3")] public float rotVelZ; } }