using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001879 RID: 6265 [Token(Token = "0x2001879")] [CallbackIdentity(1109)] [StructLayout(0, Pack = 8, Size = 144)] public struct UserAchievementIconFetched_t { // Token: 0x04005E1F RID: 24095 [Token(Token = "0x4005E1F")] public const int k_iCallback = 1109; // Token: 0x04005E20 RID: 24096 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005E20")] public CGameID m_nGameID; // Token: 0x04005E21 RID: 24097 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005E21")] public string m_rgchAchievementName; // Token: 0x04005E22 RID: 24098 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005E22")] public bool m_bAchieved; // Token: 0x04005E23 RID: 24099 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4005E23")] public int m_nIconHandle; } }