using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001873 RID: 6259 [Token(Token = "0x2001873")] [CallbackIdentity(1103)] [StructLayout(0, Pack = 8, Size = 152)] public struct UserAchievementStored_t { // Token: 0x04005E06 RID: 24070 [Token(Token = "0x4005E06")] public const int k_iCallback = 1103; // Token: 0x04005E07 RID: 24071 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005E07")] public ulong m_nGameID; // Token: 0x04005E08 RID: 24072 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005E08")] public bool m_bGroupAchievement; // Token: 0x04005E09 RID: 24073 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005E09")] public string m_rgchAchievementName; // Token: 0x04005E0A RID: 24074 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4005E0A")] public uint m_nCurProgress; // Token: 0x04005E0B RID: 24075 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4005E0B")] public uint m_nMaxProgress; } }