using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000757 RID: 1879 [Token(Token = "0x2000757")] public class StereoPanorama : MonoBehaviour { // Token: 0x06003692 RID: 13970 RVA: 0x000E02F0 File Offset: 0x000DE4F0 [Token(Token = "0x6003692")] [Address(RVA = "0x5A5530", Offset = "0x5A4530", VA = "0x1805A5530")] private void Start() { GameObject gameObject = base.gameObject; this.mappingSphere = gameObject; } // Token: 0x06003693 RID: 13971 RVA: 0x000E030C File Offset: 0x000DE50C [Token(Token = "0x6003693")] [Address(RVA = "0x5A5550", Offset = "0x5A4550", VA = "0x1805A5550")] private void Update() { Transform transform = this.mappingSphere.transform; Transform transform2 = this.eyeCamera.transform; Vector3 vector; float z = vector.z; } // Token: 0x06003694 RID: 13972 RVA: 0x000E0340 File Offset: 0x000DE540 [Token(Token = "0x6003694")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public StereoPanorama() { } // Token: 0x04002D60 RID: 11616 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D60")] public GameObject mappingSphere; // Token: 0x04002D61 RID: 11617 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D61")] public GameObject eyeCamera; }