using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x02000760 RID: 1888 [Token(Token = "0x2000760")] [RequireComponent(typeof(Camera))] internal class Blitter : MonoBehaviour { // Token: 0x060036BE RID: 14014 RVA: 0x000E14D4 File Offset: 0x000DF6D4 [Token(Token = "0x60036BE")] [Address(RVA = "0x1313F20", Offset = "0x1312F20", VA = "0x181313F20")] public static GameObject CreateGameObject(Camera GHIEONOLIJM) { Type[] padahclgbke = Blitter.PADAHCLGBKE; GameObject gameObject = new GameObject("Blitter", padahclgbke); gameObject.hideFlags = HideFlags.HideInHierarchy; Camera component = gameObject.GetComponent(); int num = 0; component.cullingMask = num; int targetDisplay = GHIEONOLIJM.targetDisplay; component.targetDisplay = targetDisplay; Blitter component2 = gameObject.GetComponent(); RenderTexture targetTexture = GHIEONOLIJM.targetTexture; component2.DCCHGLDOEKG = targetTexture; return gameObject; } // Token: 0x060036BF RID: 14015 RVA: 0x000E153C File Offset: 0x000DF73C [Token(Token = "0x60036BF")] [Address(RVA = "0x1314040", Offset = "0x1313040", VA = "0x181314040")] private void OnRenderImage(RenderTexture DIEPOPNJNCO, RenderTexture IKAFBCDJOCL) { Graphics.Blit(this.DCCHGLDOEKG, IKAFBCDJOCL); } // Token: 0x060036C0 RID: 14016 RVA: 0x000E1558 File Offset: 0x000DF758 [Token(Token = "0x60036C0")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public Blitter() { } // Token: 0x060036C1 RID: 14017 RVA: 0x000E156C File Offset: 0x000DF76C // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x60036C1")] [Address(RVA = "0x13140B0", Offset = "0x13130B0", VA = "0x1813140B0")] static Blitter() { Type[] array = new Type[2]; Type typeFromHandle = typeof(Camera); if (typeFromHandle != 0) { } array[0] = typeFromHandle; Type typeFromHandle2 = typeof(Blitter); if (typeFromHandle2 != 0) { } array[1] = typeFromHandle2; Blitter.PADAHCLGBKE = array; } // Token: 0x04002D8A RID: 11658 [Token(Token = "0x4002D8A")] private static Type[] PADAHCLGBKE; // Token: 0x04002D8B RID: 11659 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D8B")] private RenderTexture DCCHGLDOEKG; } }