using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004D8 RID: 1240 [Token(Token = "0x20004D8")] [CreateAssetMenu] [Serializable] public class WhiteboardPenPalette : ScriptableObject { // Token: 0x06002506 RID: 9478 RVA: 0x00094C34 File Offset: 0x00092E34 [Token(Token = "0x6002506")] [Address(RVA = "0x2038D30", Offset = "0x2037D30", VA = "0x182038D30")] public WhiteboardPenPalette() { List list = new List(); this.colors = list; base..ctor(); } // Token: 0x04001C45 RID: 7237 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C45")] public List colors; // Token: 0x020004D9 RID: 1241 [Token(Token = "0x20004D9")] [Serializable] public struct PenColors { // Token: 0x04001C46 RID: 7238 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4001C46")] public string name; // Token: 0x04001C47 RID: 7239 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4001C47")] public Color penColor; } }