using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x0200000E RID: 14 [Token(Token = "0x2000004")] [UniqueComponent] [HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_patrol.php")] public class Patrol : VersionedMonoBehaviour { // Token: 0x06000080 RID: 128 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000058")] [Address(RVA = "0x9D2EB0", Offset = "0x9D1EB0", VA = "0x1809D2EB0", Slot = "7")] protected override void Awake() { } // Token: 0x06000081 RID: 129 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000059")] [Address(RVA = "0x9D2F00", Offset = "0x9D1F00", VA = "0x1809D2F00")] private void Update() { } // Token: 0x06000082 RID: 130 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600005A")] [Address(RVA = "0x9D3100", Offset = "0x9D2100", VA = "0x1809D3100")] public Patrol() { } // Token: 0x0400006E RID: 110 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000041")] public Transform[] targets; // Token: 0x0400006F RID: 111 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000042")] public float delay; // Token: 0x04000070 RID: 112 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000043")] private int index; // Token: 0x04000071 RID: 113 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000044")] private IAstarAI agent; // Token: 0x04000072 RID: 114 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000045")] private float switchTime; } }