using System; using Cpp2IlInjected; namespace Backtrace.Unity.Common { // Token: 0x0200004E RID: 78 [Token(Token = "0x2000039")] internal static class SystemHelper { // Token: 0x06000237 RID: 567 [Token(Token = "0x60001DE")] [Address(RVA = "0x2C23760", Offset = "0x2C22760", VA = "0x182C23760")] internal static extern uint GetCurrentThreadId(); // Token: 0x06000238 RID: 568 [Token(Token = "0x60001DF")] [Address(RVA = "0x2C239D0", Offset = "0x2C229D0", VA = "0x182C239D0")] internal static extern IntPtr LoadLibrary(string lpFileName); // Token: 0x06000239 RID: 569 RVA: 0x000028C4 File Offset: 0x00000AC4 [Token(Token = "0x60001E0")] [Address(RVA = "0x2C238E0", Offset = "0x2C228E0", VA = "0x182C238E0")] internal static bool IsLibraryAvailable(string libraryName) { return default(bool); } // Token: 0x0600023A RID: 570 RVA: 0x000028DC File Offset: 0x00000ADC [Token(Token = "0x60001E1")] [Address(RVA = "0x2C237D0", Offset = "0x2C227D0", VA = "0x182C237D0")] internal static bool IsLibraryAvailable(string[] libraries) { return default(bool); } // Token: 0x0600023B RID: 571 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001E2")] [Address(RVA = "0x2C23A80", Offset = "0x2C22A80", VA = "0x182C23A80")] internal static string Name() { return null; } // Token: 0x0600023C RID: 572 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001E3")] [Address(RVA = "0x2C23710", Offset = "0x2C22710", VA = "0x182C23710")] internal static string CpuArchitecture() { return null; } } }