using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public abstract class GPJGNNFILHB : KOFMEAAOAFD { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0xA64E00", Offset = "0xA63E00", VA = "0x180A64E00")] protected GPJGNNFILHB(GameObject DFIHGPOEJBM, Camera LKDPBEKDOCL, OVRManager.PCIEKGKHPBN KNPBDMPJFMJ, bool HCFIFLNIOKA, OVRManager.JALPKPKACJK MBMEEELGBBJ) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0xA64CC0", Offset = "0xA63CC0", VA = "0x180A64CC0", Slot = "6")] public override void NPCPLFAONFO() { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x8FF390", Offset = "0x8FE390", VA = "0x1808FF390", Slot = "7")] public override void FJPGNBFAFDH() { } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0xA64A00", Offset = "0xA63A00", VA = "0x180A64A00")] protected void ILEDNGMOLIJ(GameObject DFIHGPOEJBM, Camera FNMMPOGOCOP, bool KCHFNAGBGOC) { } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0xA63C70", Offset = "0xA62C70", VA = "0x180A63C70")] protected void IHHFJNJPLDF(Camera LKDPBEKDOCL, Camera FNMMPOGOCOP, RenderTexture JGDDNALLHJF) { } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0xA63790", Offset = "0xA62790", VA = "0x180A63790")] protected void DLAOOBBPPMK(Camera FOMHGMLPOND, out float PMEDKJOAAGL) { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000001")] protected GameObject AHHMLNBCFLA; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000002")] protected float KOAFBKNNKJG; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000003")] protected readonly bool BAEFOCMDFME; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x4D")] [Token(Token = "0x4000004")] protected readonly bool KCHFNAGBGOC; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000005")] internal readonly MCDBMHHMGKB.FNJEHNNOIFN DFKMPDAFIHA; // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000006")] private Mesh CMBHJHCIHPG; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000007")] private float ENHJFCHNIEM; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000008")] private float JLKAENOBPDB; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000009")] private OVRManager.KFEPHJBKFNM KLJHNNOAFGE; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400000A")] private bool NJNIKKDBFGM; // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public class JCBOPPHJCKO : MonoBehaviour { // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0xA69480", Offset = "0xA68480", VA = "0x180A69480")] private void Start() { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0xA69090", Offset = "0xA68090", VA = "0x180A69090")] private void OnPreRender() { } // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0xA69000", Offset = "0xA68000", VA = "0x180A69000")] private void OnPostRender() { } // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public JCBOPPHJCKO() { } // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400000B")] public GameObject cameraFrameGameObj; // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400000C")] public GPJGNNFILHB composition; // Token: 0x0400000D RID: 13 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400000D")] public RenderTexture boundaryMeshMaskTexture; // Token: 0x0400000E RID: 14 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400000E")] private Material NCFBHENKFLL; // Token: 0x0400000F RID: 15 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400000F")] private Material GLLCELJPANM; } }