using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] [DefaultExecutionOrder(-80)] public class OVRCustomSkeleton : OVRSkeleton { // Token: 0x17000088 RID: 136 // (get) Token: 0x06000484 RID: 1156 RVA: 0x000020E2 File Offset: 0x000002E2 [Token(Token = "0x17000088")] public List FEOIPFMCDAL { [Token(Token = "0x6000484")] [Address(RVA = "0x54F060", Offset = "0x54E060", VA = "0x18054F060")] get { return null; } } // Token: 0x06000485 RID: 1157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000485")] [Address(RVA = "0x784E20", Offset = "0x783E20", VA = "0x180784E20", Slot = "4")] protected override void EBOMECPFJLO(MCDBMHHMGKB.CFDKJNHGOPP ICMBMCGJNEN) { } // Token: 0x06000486 RID: 1158 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000486")] [Address(RVA = "0x785010", Offset = "0x784010", VA = "0x180785010")] public OVRCustomSkeleton() { } // Token: 0x040005AE RID: 1454 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40005AE")] [SerializeField] private List _customBones; }