using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000131 RID: 305 [Token(Token = "0x2000131")] public class OVRWaitCursor : MonoBehaviour { // Token: 0x060005F6 RID: 1526 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005F6")] [Address(RVA = "0x85A030", Offset = "0x859030", VA = "0x18085A030")] private void Update() { } // Token: 0x060005F7 RID: 1527 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005F7")] [Address(RVA = "0x85A100", Offset = "0x859100", VA = "0x18085A100")] public OVRWaitCursor() { } // Token: 0x04000784 RID: 1924 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000784")] public Vector3 rotateSpeeds; }