using System; using System.Collections.Generic; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public class ByteArraySlicePool { // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x2C806F0", Offset = "0x2C7F6F0", VA = "0x182C806F0")] public ByteArraySlicePool() { } // Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000005")] [Address(RVA = "0x2C80460", Offset = "0x2C7F460", VA = "0x182C80460")] public ByteArraySlice Acquire(int minByteCount) { return null; } // Token: 0x06000006 RID: 6 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000006")] [Address(RVA = "0x2C80370", Offset = "0x2C7F370", VA = "0x182C80370")] private ByteArraySlice Acquire(Stack stack, int stackIndex) { return null; } // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000006")] private int minStackIndex; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000007")] internal readonly Stack[] poolTiers; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000008")] internal readonly Stack nullPool; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000009")] private int allocationCounter; } }