using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] public enum ConnectionStateValue : byte { // Token: 0x040000BD RID: 189 [Token(Token = "0x40000BD")] Disconnected, // Token: 0x040000BE RID: 190 [Token(Token = "0x40000BE")] Connecting, // Token: 0x040000BF RID: 191 [Token(Token = "0x40000BF")] Connected = 3, // Token: 0x040000C0 RID: 192 [Token(Token = "0x40000C0")] Disconnecting, // Token: 0x040000C1 RID: 193 [Token(Token = "0x40000C1")] AcknowledgingDisconnect, // Token: 0x040000C2 RID: 194 [Token(Token = "0x40000C2")] Zombie } }