using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] public enum DebugLevel : byte { // Token: 0x0400010B RID: 267 [Token(Token = "0x400010B")] OFF, // Token: 0x0400010C RID: 268 [Token(Token = "0x400010C")] ERROR, // Token: 0x0400010D RID: 269 [Token(Token = "0x400010D")] WARNING, // Token: 0x0400010E RID: 270 [Token(Token = "0x400010E")] INFO, // Token: 0x0400010F RID: 271 [Token(Token = "0x400010F")] ALL = 5 } }