using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public enum PhotonSocketState { // Token: 0x04000050 RID: 80 [Token(Token = "0x4000050")] Disconnected, // Token: 0x04000051 RID: 81 [Token(Token = "0x4000051")] Connecting, // Token: 0x04000052 RID: 82 [Token(Token = "0x4000052")] Connected, // Token: 0x04000053 RID: 83 [Token(Token = "0x4000053")] Disconnecting } }