using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000045 RID: 69 [Token(Token = "0x2000045")] internal class PreserveAttribute : Attribute { // Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026A")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public PreserveAttribute() { } } }