using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000034 RID: 52 [Token(Token = "0x2000034")] public struct SendOptions { // Token: 0x17000068 RID: 104 // (set) Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000068")] public bool Reliability { [Token(Token = "0x60001FB")] [Address(RVA = "0x11085C0", Offset = "0x11075C0", VA = "0x1811085C0")] set { } } // Token: 0x040001BD RID: 445 [Token(Token = "0x40001BD")] public static readonly SendOptions SendReliable; // Token: 0x040001BE RID: 446 [Token(Token = "0x40001BE")] public static readonly SendOptions SendUnreliable; // Token: 0x040001BF RID: 447 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001BF")] public DeliveryMode DeliveryMode; // Token: 0x040001C0 RID: 448 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40001C0")] public bool Encrypt; // Token: 0x040001C1 RID: 449 [FieldOffset(Offset = "0x5")] [Token(Token = "0x40001C1")] public byte Channel; } }